
Technical Animator
Description:
My client is looking for a Technical Animator who will use their wealth of knowledge and skill to support the art team of a AAA award winning games developer based in the UK, South East.
Responsibilities:
• Design, create and implement the character rigs for the AAA project. Working closely with character artists and animators to create a rigging system that provides good deformation, allows effective data transfer between applicable animation systems and meets all the requirements of the characters design.
• The creation of tools and scripts as well as the design and implementation of processes that improve all applicable areas of the animation pipeline in all relevant content creation applications of the project. This can include writing scripts in Python, MEL or .xml and may extend to full tool creation within an applications API or in some windows based environments.
• The design and implementation of new techniques and procedures within the games animation systems such as animation and state machine graphs, animation optimisation and debugging tools.
Key skills:
An in-depth knowledge of applicable content creation applications such as Maya, Motionbuilder, and FaceFX and a high level of understanding of animation techniques and a good overall understanding of game animation systems such as animation blending, procedural content, animation graphs and game state editing.
Salary to:
Up to 35k+ package DoE
City:
UK, South East
Application deadline:
30 Nov 2011
Contact details:
For further information or to apply to this position please call Lee Burns on 01925 839 722 or email me on lee.burns@amiqus.com













